
Tactical position is high on every player’s mind when playing Warzone or Apex Legends, but Bloodhunt changes all that. Other battle royales don’t offer this kind of movement. “I get frustrated in other games where I come to an obstacle that I have to navigate around.” says Hubbard, and you can see why. “Our gameplay is all about fast, fluid traversal, trying to blindside or evade enemies, all of which fit naturally and feel really fun and exciting in a tight, vertical environment.” Hubbard explains that they tried to strip it back down to basics, with little success: “We actually did a test with a more traditional BR-style map, but it just wasn’t that fun. It feels instantly novel, to the point where you can’t imagine these vampires doing anything other than scurrying up beautiful European facades, sneaking up underneath other players, as well as behind them and from above them. “We’ve put a ton of effort into making sure players can orient themselves, locate loot, and experience tactical variety as they move from area to area.” said Hubbard. Especially a historical European city where you spend a lot of time on rooftops.” Given how high your jumps take you, and how easy it is to scramble up sheer walls, you do spend a lot of time up high. Game director Craig Hubbard explained some of the challenges of designing the city: “A city map presents a lot of challenges. By adding verticality, the game opens up new angles for attack, adding fresh perspective to engagements: a great hook that synthesis well with the map design and fiction. Up above, players lept around rooftops, using scant structures and building height variations to mask your approach, or dodge a hail of gunfire. Within minutes it was easy to grasp the importance of the tall buildings in Prague, the tightly knit networks of streets like a rat maze, where skirmishes take place between vampires ducking in and out of cover. That gives us Vampire The Masquerade: Bloodhunt, a game where each player is a super-powered vampire, running up walls in a rain-slick Prague night, hunting unsuspecting humans, other vampires, and anti-bloodsucker special forces unit, Entity. READ MORE: ‘El Paso, Elsewhere’ is ‘Max Payne’ with break-up trauma – and it wants to change the industryįor Sharkmob the answer appears to be: do everything differently, and come at an angle no-one expects, by making a battle royale based on the cult classic RPG franchise, Vampire the Masquerade.But given the money and power behind the big three ( Apex Legends, Warzone, Fortnite) how do you even begin to make a new battle royale? Call Of Duty: Warzone was a late addition to the franchise that bucked the trend. Many have simply come and gone, flavour of the month additions to IPs or franchises. Others have carved their own unique paths, finding an unfurrowed niche, like the slow-burn of Hunt: Showdownor the brutal misery of Escape From Tarkov.


#BLOODHUNT ALPHA KEY FREE#
Some, like Fortniteand Call Of Duty: Warzone, have broken free and gone to stratospheric heights as some of the biggest games in the world. The popularity of games like Player Unknown‘s BattleGrounds saw a whole host of imitators seen in its wake. Once upon a time, there were no battle royale games.
